![]() ![]() But, in spite of the evidence, Naughty Dog's involvement was dismissed since, as everyone knew, it was a "one game studio". A clue was uncovered in Uncharted 3 and word quickly spread across the internet. ![]() With days to go, a teaser site named the game, but there was nothing to link it to the studio. ![]() Then, one week before the VGAs, studio co-president Evan Wells emailed the entire company warning everyone not to bugger everything up with a careless whisper on Twitter or Facebook. But, once again, he managed to shake off suspicion. No-one outside the company realised this, until a friend of Druckmann's noticed his name wasn't in the credits for Uncharted 3. And, to its considerable relief, nothing happened.ĭruckmann and game director Bruce Straley began work on The Last of Us after completing Uncharted 2. Frantic calls to the airline ensued, but the device was gone. An iPad with the debut trailer for the game stored on it. Two months ago, Neil Druckmann, creative director and writer on the project, left his iPad on a plane. But, oh, how close it all came to unravelling as the big day approached. Just ask Konami, whose VGAs-closing trailer revealing MGS: Rising as a Platinum Games title leaked online hours before the show.Īnd yet, defying the odds, news of two-years-in-the-making The Last of Us, created by an 80-strong Naughty Dog team no-one knew existed, was met with that rarest of emotions when it broke cover at the weekend: genuine surprise. When it comes to keeping secrets, the games industry is about as trustworthy as Julian Assange. ![]()
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